Here is what i’ve been working for quite some time now during my spare time .
It’s an imaginary person, the challenge was to sculpt a portrait based on no actual person and try to make it look as realistic as possible . it was very challenging .
Software used :
3DS max + Zbrush + Mari +Photoshop + Knald + Vray + Ornatrix
Some Credit goes to :
Texturingxyz : for the awesome micro-geometry map
Maxime Roz : for the awesome HDRI
and to all my great friends for their valuable feedback , much appreciated .